Showing posts with label lowsec. Show all posts
Showing posts with label lowsec. Show all posts

Saturday, 25 May 2013

Odyssey Exploration Hacking Is Broken By Design

Here's the official feedback thread for exploration hacking. This is a rare case where the players are actually better at game design than the CCP devs.

Friday, 3 August 2012

Industry & The CSM (the CSM Summit Minutes post)

A long post in which Mara comments on portions of the CSM Summit minutes/transcript which impact parts of the game that Mara is most involved with.

Monday, 4 June 2012

DUST 514™ E3 2012 Trailer

I'm not part of the DUST514 public beta, so I am free to comment without repercussions.

CCP released another trailer for DUST514 today. This trailer shows that the concept of the game has some issues.

Monday, 6 February 2012

So, are Incursions actually paying "too much"?

Short version: Yes. And no. It's not about the ISK, it's about the risk.

Make sure you've read my two previous posts: Tippis' Rants - Faucets and Sinks, and Incursion vs Mission Income, along with Tippia's post Faucets and Sinks which spurred all of this blathering of mine.

Incursion vs Mission Running Income

There's increasing focus on the "imbalance" of Incursion income versus L4 security mission income. People see Incursion runners making a hundred million ISK an hour and feel that this is imbalanced compared to L4 security missions. I'd like to contribute my experiences to the community, in the hope that people can actually add some evidence to their arguments instead of just winding themselves up into foaming-at-the-mouth lunatic ranting based on second- or third-hand information.

Flash Post: Tippia's Rants, ISK Faucets and Sinks

Tippia has a post up about faucets and sinks: http://blog.beyondreality.se/?q=node/3

My first response to Tippia's "average income for mission runners" is that such a figure is a little misleading: it throws people running all levels of missions into the same bucket, thus drawing an average from apples, oranges and pumpkins. In addition, it ignores a basic distinction between motivation to participate in a particular activity.

Tuesday, 8 November 2011

On The Forums Today


Aura will not re-issue lost tutorial items. Some tutorial missions are accompanied by tutorials which spawn items required by those missions. If a tutorial is skipped or disabled, that item will not be spawned.

Many missions require the fetching of an item, but are marked as completed when the item is dropped. I wonder if these completion triggers could be adjusted to be more like the new revision of "Cargo Delivery" where the trigger is the looting of an item.

Another suggestion about moving belts to grav sites. The interesting suggestion here is playing tutorial videos on CQ screen (e.g.: the probing tutorial).

Lowsec: some discussion about exploration, and a question about finding a region of lowsec in which to look for frigate fights.